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最新nds模拟器中文版

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最新nds模拟器中文版
    

最新nds模拟器中文版即NO$GBA26a版本,屏幕增大一倍版。

1.运行 "CH-NO$GBA.EXE"

2.弹出窗口后,点查找范围后的箭头找到要打开的游戏即可。

3.模拟器操作很简单全是中文在此不多介绍。

No$gba是任天堂GBA(Game Boy Advance)的PC用模拟器,它是一个免费的(目前)模拟软件。

  它并未在GBA模拟界中表现出色。新版本(2.2开始)加入了NDS(Nintendo Dual Screen)的模拟后,终于放出光芒。

  它被公认为模拟能力最强的NDS模拟器。不过,目前好像由于资金方面的问题停止了更新。

  No$gba中的$并不是指美元。不是说它完全免费,正确的读法是 nocash gba 。意思是不收现金(只支持银行转帐)

  常见问题:----------------------------------------------------------

  1:no&gba开始游戏是总是出现不能记录,请断电重新插一下卡

  答:模拟器需要进行存档类型设置才能进行游戏,初次运行珍珠钻石后对模拟器进行设置。options,Emulation setup,左下脚设置存档类型为Flash 512K,然后OK。然后再选择options中的save保存设置。然后重新载入游戏就可以了!

  新版详细改进如下:----------------------------------------------

  23 January 2008 - version 2.6a

  (faster 3d rendering, backup detect, rtc-irq, better texture interpolation,)

  (perfectly accurate edge-marking, translucent-poly-id, shadow-poly support,)

  (capture in vram display mode, debug gui/warnings, cpu/ipc/div/sqrt details)

  - free-download: old no$gba v2.6 gaming version now free for everybody - enjoy

  - debug/symbols: resize function for Alt+L symbol list window (saved in .ini)

  - debug/internal: changed computer_id handling for compatibility with win vista

  - nds/debug: allows nintendo to mis-use clipmtx_result for detecting their emu

  - nds/debug: allows to override mis-declared-thumb-functions by crude $t labels

  - nds/rtc: triggers IRQ when SI changes HI-to-LO (only when SI-IRQ is enabled)

  - hll-version: demangles strange new "_ZN3txt3txtEii" and "_Z3txtii" type labels

  - nds/gba/rcnt: allows to generate SI interrupts manually by toggling RCNT bits

  - nds/gba/rcnt: internally memorizes rcnt-output bits (additionally to inputs)

  - nds/rtc: passes rtc 1Hz/2Hz/4Hz/8Hz/16Hz or per-minute IRQ to rcnt SI input

  - nds/3d: soft-speedup: uses clean 80286 shift opcodes (instead slow 80386 shrd)

  - nds/3d: soft-speedup: new scaled side_clip_x allowed to re-remove pre_add_mask

  - nds/3d: soft-speedup: scaled side_clip_x coords from 0..len to 0..7FFFFFFFh

  - nds/3d: soft-accuracy: texture/color interpolation with variable pre_add_mask

  - nds/details: emulates all newly discovered ipcfifo/div/sqrt technical details

  - nds/help: added tech specs on div/sqrt (readonly results, start/stop timings)

  - nds/help: added tech specs on ipcfifo (edge triggered, underrun, fifo-disable)

  - nds/help: added user settings 076h (language mask) and header 01Dh (ique flag)

  - nds/3d: soft-detail: edge-mark: recurses surrounding depth values (less only)

  - nds/3d/help: added more technical notes on edge marking (depth and polygon_id)

  - nds/a22i: auto generates chinese crc upon .fix directive (only if version=2)

  - nds/help: added info on chinese title in icon/title region (addr/version/crc)

  - cpu/internal: reduced 32bit test/and to 8bit (al/bl/cl/dl instead eax/ebx/etc)

  - cpu/detail: emulates mis-aligned thumb bx/blx and arm bx/blx (with warning)

  - cpu/detail: emulates mis-aligned rd=r15 in arm alu opcodes (thanks jonathan)

  - nds/3d/help: added double-blended-edge-glitch (edge-marking plus anti-alias)

  - nds/3d/help: added translucent-edge-glitch (edge-marking plus anti-aliasing)

  - nds/backup: supports re-detection (games with faulty initial initialization)

  - nds/backup: added bus-width auto detection (redirecting to new general types)

  - nds/backup: added new types (3x general types) (and 1x sanyo, thanks flubba)

  - nds/3d: soft-detail: edge-mark: handles edges at screen border (via clear_id)

  - nds/3d: soft-detail: edge-mark: applies edges in respect to surrounding pixels

  - nds/3d: soft-detail: edge-mark: internally stores edge_flag for possible edges

  - nds/debug: allows some games to initialize not-existing port 4001004h to zero

  - nds/debug: allows nintendo to use faulty ldmib with base-inclusion-writeback

  - nds/debug: allows nintendo to use invalid stmib/ldmib user bank writeback

  - nds/debug: allows nintendo to write more serious nonsense to (R) baseband regs

  - nds/timings: re-fixed arm7/arm9 sync (new arm9-66MHz timings vs arm7-33MHz)

  - nds/video: supports capture from 2d/3d engine in vram display mode (nanostray)

  - nds/help: added note on undoc nds7 port 4001080h (used by ds-lite firmware)

  - nds/help: added optical mouse sensor (slider controller) (thanx daniel palmer)

  - nds/help: added firmware wifi internet access point settings info (thanks cue)

  - nds/help: added user settings 066h (year) and 075h (ext language) (thanks cue)

  - screenshot: converts 32bpp images to 24bpp (smaller and more standard files)

  - nds/3d: soft-detail: prevents rendering of translucent polys with same poly_id

  - nds/3d: soft-detail: supports shadow polygons (mask/render, step 1 and step 2)

  - nds/3d: soft-speedup: scaled perspective correct clp.x from 0..len to 0..7FFFh

  - nds/3d: soft-speedup: mmx: faster texcoord_clipping (no_repeat,repeat,flipped)

  - nds/3d: soft-speedup: pre-calc tex_clip proc, collapsed 32:32 tex_xy to 16:16

  - nds/3d: soft-speedup: pre-explodes edge_color_table, optimized alpha blend

  - nds/3d: soft-speedup: mmx: processes two rgba-pairs and tex_xy-pairs at once

  - nds/3d: soft-speedup: mmx: nonlinear color_rgb and texcoord_xy interpolation

  - nds/3d: soft-detail: stores fog bit in framebuffer (opaque/trans=replace/and)

  - nds/3d: soft-speedup: mmx: linear color_rgb and texcoord_xy interpolation

  - nds/3d: soft-speedup: merged texture addressing and blending into single proc

  - nds/3d: soft-speedup: mmx: faster texture blending (modulate/toon/highlight)

  - nds/3d: soft-speedup: pre-calculates soft3d_tex_blend_proc for blendtype/mmx

  - nds/3d: soft-speedup: uses mmx (if present) (otherwise stays 80386 compatible)

  - nds/3d: soft-speedup: collapsed scanline_rgba from 32:32:32:32 to 8:8:8:8 bits

  - detect: added no$gmb-386/486/cpuid detection, internal: rdtsc (3d/re selftest)

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  • 最新nds模拟器中文版
  • 最新nds模拟器中文版

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